I mapped the 1 beat (ALT+5 and ALT+0) for this example on the middle top buttons. ALT+5 to ALT+1 will provide loops from 1 beat down to 1/32 beat on the left deck, and ALT+0 to Alt+6 for the right deck. Without getting into Bome’s programming, I have included a mapping file that has the following layout.Īs can be seen from the layout, loop functions are available from the keyboard. In this example, I’ll uses Bome’s Midi Translator (not a free application). There are keyboard shortcuts that are not listed in the Itch documentation, a couple of which are employed in this mapping. Loops, tempo bending and moving cue points on the fly are all now available to us as well as play-from-hotcue. You will notice that you cannot play-from-hotcue with these buttons as midiStroke does not support key repeat, but you can juggle the cues (and set them if they are not already assigned) with a song that is already playing.Īrmed with a more advanced midi translator, there are even more features we can exploit. Note that Itch will need to be the program in focus, as keystrokes will apply to whichever application is in focus. ![]() You will now be able to play your hot cues as mapped and have dedicate Find and Record buttons on your Midi Fighter. ![]() With the mapping complete and the translator running, start up Itch. Repeat the process for the other buttons.įor the Find and Record functions, make sure you check off the Apple key box for the F and N respectively.Ĭhoose MidiFighter as the source at the bottom of the midiStroke window.Īttached below is the midiStroke application and the mapping (start and close midiStroke, then paste the mapping into user>Library>Application Support>midiStroke to replace the default blank mapping, now start midiStoke again and select MidFighter as the source): Enter 1 in the “keystroke” column (leave the rest blank, but if you have the “use shift” enabled in Itch you will need to click the shift radio box beside the 1 you just entered). Now with our new left column entry still highlighted, create a new entry for it in the right column by clicking on the right “+”. Using the watcher, I read the Note-On for the lower left button on the Midi Fighter to be note 36 on channel 3 (you will need to set “decimal” for the note output in Midi Monitor preferences to see the note as 36 and not as note C2).Ĭreating a new entry in the left screen of midiStroke, set “num” to 36 and the “chn” to 3, leaving the “value” blank (this is only needed for CCs). The Midi Fighter notes are well documented, but I’ll show you this method so you can adapt it to any midi controller.įor an easy and free conversion, I’ll use midiStroke for the translator and Midi Monitor for the watcher application. To map these functions, we will need a midi-to-keystroke translator and possibly a midi watcher application to read the actual notes from our midi device, if they are not already known. ![]() The available keystroke commands in Itch are not exhaustive but do give us some interesting options.įor the purpose of this example, we will map the keystrokes for hot cue points 1 to 4 for two decks, as well as the Find and Record buttons, to a Midi Fighter. ![]() This can be done by routing any midi controller through a midi translator and have it output keystrokes. Using a couple of simple tools, I will show you how to do just that, and more.Īs Itch does not have any midi-mappable functions, all that we can make use of is it’s keyboard mapping. With its fixed controller layouts, many have longed to have at least cue point juggling from a controller that is better laid out for that purpose, like the Midi Fighter. Serato Itch is well known for its tight controller/software integration, but this comes at the price of having no externally mappable functions.
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